Sector 4 aqa go through the upper right door to find a save room.
Metroid fusion sector 4 locked door.
Sealed doors can only be opened after defeating certain enemies within the same room.
I didn t remember this happening when i played the game in the past.
Once you do that use the newly unlocked red doors to get out of sector 4.
Just to show the lock system from fusion working properly in super.
Also works of course for other levels green red etc and a sneak peak at something in t.
Samus will soon find out for herself as your computer has plotted the next navigational point in the upper levels of sector 4.
Metroid fusion メトロイドフュージョン metoroido fyūjon also known as metroid 4 and referred to as metroid iv during production is currently the last game chronologically in the metroid series it is also the first of two metroid games released on the game boy advance it along with metroid prime is the first metroid game released in eight years since super metroid in 1994.
After you leave the save room go downward and go through.
D sector 4 aqa objective 1.
When i tried to go back into any of the sectors to round up the rest of the items i discovered the doors were locked.
You ll eventually find the level 4 security room and unlock the red doors which is your objective at the moment.
Some doors will only be accessible at certain points in the game.
Trouble in sector 5 restore the reactor core.
Other doors may seal themselves and never open again there s not very many of these though.
I just got to the last part of fusion where the computer tells you to start the self destruct sequence replaying on wiiu virtual console.
Now head back out into the tall tunnel hop down to the next level and perch against the left wall across from the next hatch below and on the right.
After facing nightmare we have to return to the closest navigation room but the road is closed by the red doors we have no chance but to override the security level 4 even without autorization.
The level 4 security room is found in sector 4 aqa.
When you reach the end of the second ramp jump to break through a wall of boost blocks up above then go through the door on the right.